This project focused on the creation of a pocket sized object that could represent the culture of each participant in a national and also personal way. The project was supported theoretically by intercultural communication theories and also design thinking methodologies to create a series of prototypes that were to be tested to refine the next iteration.

A double-diamond framework was adopted to follow up the design process, first by exploring a broad range of possibilities, and then abstracting the most important and iconic cultural aspects of each of the students.


First object explorations

In order to achieve our final product, lo-fi prototpypes with material that we could find at home.
My first idea revolved around the Manabi Oven, an ancestral cooking device that was used by the pre-colonial Valdivia people in the coast of Ecuador. 
Other object explorations

As additional prototypes, I created two objects: A spoon in the shape of a snake with holes (representing the struggle of earning money to eat and still, food would spill), and
Final outcome
The final result is focused on depicting the gastronomic culture of Ecuador as also the uncertainty that is lived day by day in a playful and interactive way. The result is a simple yet fun device to help you decide on what‘s for lunch. This pair of dice works together with a pocket sized book that you can carry with you or leave at your kitchen counter top to bring some fun and randomness to your meals.

The recipe book contains 36 unique combinations of garnish and types of animal protein that compose the Ecuadorian cuisine. An expression of our spontaneous character, our adaptability and the unique flavours of the country that takes the middle of the world as a name.
Results and Final Outcome

The book was part of an exhibition curated by Dr. Petra Müller-Csernetzky as part of the final projects for the Anhalt University of Applied Sciences. It created a feeling of curiosity in visitors while showcasing the entire process behind the creation of this book. 

The peer review with my classmates was deemed successful, as it generated a gamified experience that explored Ecuadorian cuisine with a creative and playful approach. 

I am very proud of the final product, receiving a lot of positive feedback and comments promoting this concept as an innovative way of ordering food in a restaurant. 
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